Using Educational Games in Mother Tongue Lessons

Authors

  • A. Bobokulova Master's student of the Asian University of Technologies
  • Z. Urokova Scientific Supervisor, Assoc. Prof. Asian University of Technologies

Keywords:

Game-Based Learning, Communicative Barriers, Middle School Students, Gamification, Communicative Competence, Interactive Teaching, Humanistic Pedagogy

Abstract

Didactic game technologies are based on activating and accelerating student activity. They are of great importance in identifying and implementing practical solutions to realize and develop the creative potential of the student’s personality. The main types of didactic games include intellectual (mental), physical, and mixed games. These games help participants develop mental, physical, moral, psychological, aesthetic, artistic, entrepreneurial, labor, and other skills.  

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Published

2026-02-28

How to Cite

Using Educational Games in Mother Tongue Lessons. (2026). American Journal of Language, Literacy and Learning in STEM Education (2993-2769), 4(2), 378-381. https://grnjournal.us/index.php/STEM/article/view/9189