Using Educational Games in Mother Tongue Lessons
Keywords:
Game-Based Learning, Communicative Barriers, Middle School Students, Gamification, Communicative Competence, Interactive Teaching, Humanistic PedagogyAbstract
Didactic game technologies are based on activating and accelerating student activity. They are of great importance in identifying and implementing practical solutions to realize and develop the creative potential of the student’s personality. The main types of didactic games include intellectual (mental), physical, and mixed games. These games help participants develop mental, physical, moral, psychological, aesthetic, artistic, entrepreneurial, labor, and other skills.
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Published
2026-02-28
Issue
Section
Articles
How to Cite
Using Educational Games in Mother Tongue Lessons. (2026). American Journal of Language, Literacy and Learning in STEM Education (2993-2769), 4(2), 378-381. https://grnjournal.us/index.php/STEM/article/view/9189


