Application of Didactic Game Technologies in the Educational Process
Keywords:
pedagogy, education, personality, didactics, emotion, memory, perceptionAbstract
This article presents theoretical research, views and information about the application of didactic digital technologies in the educational process.
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Published
2023-04-27
How to Cite
qizi, Y. M. J., qizi, K. F. M., qizi, R. K. O., & qizi, I. Z. U. (2023). Application of Didactic Game Technologies in the Educational Process . American Journal of Language, Literacy and Learning in STEM Education (2993-2769), 1(2), 29–31. Retrieved from http://grnjournal.us/index.php/STEM/article/view/122
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